About Us

Not another software company.

Seismic DSP is a small team. Between us we have backgrounds in bands, live sound and studios, and we work in software.

It's not all sunshine and rainbows. The COVID-19 pandemic led to many of us losing jobs we loved in one of the most dynamic and vibrant industries in the world. We wanted to continue working in music, but we had to make ends meet.

So we started Seismic DSP.

Meet the founder

When I was a kid, I was obsessed with computers. I was fortunate enough to be one of the first kids in my school to have a computer as my mum worked in IT back before IT was even a thing. I spent my early teens tinkering and learning to code.

Music was everything to me. I remember living with my parents, and getting rid of my bed to make room for a console (A studiomaster 16-8-16) and a handful of outboard. Running Emagic Logic 5 on a battered old Windows machine. I spent my teenage years with my mates recording songs, rehearsing in basements, and playing shows.

I found myself working in musical theatre. I spent the next few years bouncing around London's theare district in musical theatre, such as 3 years on The Buddy Holly Story as Sound #2. The money sucked, but I loved it. On the side, I would code MySpace profiles for other bands and made websites for small businesses from my bedroom.

Eventually, I went back to software. I worked for agencies and startups in London, working my way through the ranks to become a Senior Software engineer. Evenings and weekends were spent working shows on the side as a FOH engineer. One day, the music overtook the software, and I found myself working full time in music. I toured Europe and the UK mixing some of the UK's biggest shows and festivals.

The COVID-19 pandemic hit, and like many others in the industry, I found myself out of work... Seismic DSP was born.

I still mix shows and consult with bands to build out their tech and improve their workflow for live performance. We always reach out to peers, other engineers and techs across the industry to test what we build on real gigs. Everything is put through its paces in the real world, on real shows, with real bands.